An unfinished armored chat attempt with complementary tools.
This is an abandoned project. It got too big for me. I upload it with instructions in case someone is encouraged to continue it, with the condition that it remains free.
Here is a link to sourceforge project page: https://sourceforge.net/projects/claustrum/
A mirror of the same initial .zip to Dropbox: https://www.dropbox.com/s/1wg8p0tgbvr3k5o/Claustrum.zip?dl=0
An here, the task list. (See also the wiki page of the project on sourceforge, and the help dialog into the program)
– In Safe Box: Radiobutton to choice the default cypher parameters or customized parameters.
– Asymmetric cypher: make it work
– Make work the chat itself.
– Create the in same chat console protocol for new private connections between users.
– Make the possibility of use a centralized/descentralized database for the p2p/f2f circles.
– Make it work with No-IP (permanent ip for each user)
– Implement proxy, VPN an other functionalities (Tor, I2P, etc.).
– Make the possibility of host encrypted files/info through users in a private P2P/F2F, for example, if one user wants to send something to another that isn’t online (data persistence).
– Email manager with pgp implemented
– Implement a P2P/F2F file sharing between users in a private P2P/F2F circle.
Maybe, that this project has potential. I do not know. Feel free to modify it. I am not an expert programmer, surely there will be security improvements to make.
And, if you need any clarification about the original idea and functions of the program, please let me know.
A lot of people say that mp3 sounds like a wav. If you have a good and trained ears, you will can differentiate the perceptible diferences, without deceiving yourself. Then you won’t need to convince no one that lossy formats are hateful.
But, I always will recommend you a good equipment to realize the prove (for example, pair of medium-quality studio monitors, and a well acoustically conditioned room).
.:How to Use:.
- Load a original WAV file (in the WAV button), and then load the converted MP3 of that file (in the MP3 button). The samples going to distribute automatically.
- You can prepare the samples at minute and second that you want. Then (if you want), you can redistribute the attribution of the samples as many times as you want.
- Play a sample, and when you want, stop it, or play directly the other sample.
- You would be foolish if you deceive yourself, so you can uncover the samples whenever you want.
- To verify that the program is not a hoax, load a different mp3 song.
- Make sure that the samples are always the same volume.
- If you start to play the sample out of its total duration, it just will not sound.
Usually, any mp3 sounds thinner and lacks “dust” in the treble, at best (compared to the original wav). But, the quality of encoding and bitrate can make it sound much worse.
You need .NET FRAMEWORK 4 to run this program (probably you have it).
If you found some bug or anything, please, send me a feedback to:
SHA 256: 73161C76F1629111FDAB5DE5D0FA35D63A9B3566DD8A30071F556F60B3B60605
SHA 512: 9AF07E92132C8E2CEFDB5231311E8C8C49E355ECAF60D7073875F01307196BDECEC40C727B28F38FE36D8101AEFF7C3F4958ACC1273BA1A5F337E18721F85AA1
This is a better version than 2.1
SHA 256: 92D48E3859FE803B163FAAB7A8BB769A0DD518A8095853A7675364CA68ED0926
SHA 512: ADDCAA601E74817B964631B41840F2FB9DB2EC8B4DDE0C3BB0208BB8849E092D3250E462A24EC0DA445448B2DBD9F8DA39174BB7BC7D08FB430743D9C33A5C21
I updated chronos 2.0 because I found some innocent bug.
Here is Chronos 2.1 download links:
Hash checksums of chronos-2.1.zip:
SHA 256: 384C0649B0AF68A2B0FEEB9463C76F5E67F797427B385188E8E5D43377ADD507
SHA 512: 34AABD40A56B237C0ADD7BB9121C7DBA48B8F1E3D9B4C54CCDB9449D22295C43311513DBF853DBF252C5C702EFECFA47F2260DD2F757D8E807A36734E9837273
This week I have perfected and expanded Chronos. This is the list of changes and new features:
- Individual timer per player (except in Hourglass mode).
- Expanded maximum time to 90 minutes.
- Disabled Keys around Space Key during the game.
- Hourglass mode added.
- Fischer mode added.
- Bronstein mode added.
- Set moves number to activate or deactivate Increment (Fischer and Bronstein).
- Optional Reflexion parameter added. Remaining minutes to activate or deactivate Increment in Fischer and Bronstein modes (for the foodies).
I hope you enjoy. Any bug, question or suggestion, please, contact me.
Download link (dropbox):
Hash checksums (chronos-2.0.zip):
SHA 256: A3E37FDA69705E21A9C48D820EFD06A9803D52FEF7C929E25F4D961815F30246
SHA 512: 09A5D7BC8B631842360A5DE1F39ED531B886FF7F4F46F93BBED12E7EF7BB7125010C000646C409F3E7C86DEC44A2C6575208E87A54A80050708262208478DC7D
Faced with the need to introduce time factor in the chess games with friends, I decided to program a simple timer, to make the games more exciting. I thought it could serve others.
Chronos 1.0 it’s a simple chess timer.
- Set Parameters (2 players names, color of player 1, and game’s life).
- Start Chronos.
- Press Space Key to switch the turn.
If anyone spends all time, Chronos alerts to the players and finishes.
- Portable app “Chronos.exe”.
- “readme.txt” file.
Download link (dropbox):
Verification checksums of chronos-1.0.zip: